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Steam Silent Hunter 5 Mods
steam silent hunter 5 mods






















Patch seperat runtergeladen und vom Deskop aus in SH5 aktiviert nachdem der. Absturz mit den Generic Patch und Wolves of Steel wenn ich auf fahrt gehe. Silent Hunter 5 Wolves Of Steel Steam Mod Silent Hunter 5 Wolves Of Steel &220 ber dieses Spiel.

Steam Silent Hunter 5 Mods Mods To Others

4 Replies 39040 Views May 17, 2013, 09:43:34 AM by. Sobers Best Ever TweaksSilent Hunter Mods Forum » Silent Hunter 3 Mods » Silent Hunter 3 - Mods (Moderator: Phoenix 1957) Pages: 1 2 Go Down Subject / Started by Replies / Views Last post SH3Commander - Download & more. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 8.b Wave Mechanics - Gale DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 9. In an effort to make things simpler for me (and for you) and to expose these add-on mods to others who don't use my UIs modInspired by cult classic slasher films, Dead by Daylight is a multiplayer (4vs1) horror and action game in which one ruthless Killer hunts down four.Generic Mod Enabler - v2.6.0.157 D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3 DynEnv v2.9 - 1. Vielleicht gibt es ja noch einige deutsche SH5.

See also Silent Hunter, released in 1996. This is the full version of Silent Hunter 4, which includes the U-Boat Missions expansion pack. These add-on mods will no longer be offered with the next versions of any of my mods as they can be found here.Silent Hunter: Wolves of the Pacific Gold Edition was released on October 11, 2008.

NO contacts will be displayed on the maps.No_contact_shapes_or_colors_dashed_contact_line -Removes all references to any contacts and makes the hydrophone contact line dashed. How to use raofbAnyone can prepare an easy TDC guide I m playing Wolves of Steel mod.These may be incorporated into other's mods as long as proper crediting is observed.Disables the ability of your crew to spot aircraft when submerged.Aircraft will not appear on the maps while submergedThe hydrophone contact line is dashed so as to remove accuracyRemoves colors from contacts and contact linesRemoves all references to any contacts. Silent Hunter 5, released in 2010.Manual tdc with real navigation and realism 100 for sh5 part 1 4.mkv. Silent Hunter III, released in 2005.

NOTE: enabling this will disable the 'tail' on your sub denoting which way your sub is headingAnd it will also remove the torpedo solution lineThis will make all the symbols for those 'ghost' contacts the same symbol (it resembles the star of david)And remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy.This mod will add the radio message engine to the stock game or to Reaper7's UI-Boat v4.14 mod.You do not need this mod if you are using my UIs mod or Magnum Opus (MO) as the radio message engine is already built into it.This will add radio messages and campaign radio messages to the stock game or to Reaper7's UI-Boat v4.14An options file can be edited by the user (\Radio_Messages.cfg) to configure the radio messages.When a radio message is shown it will show using the stock radio message interface (a sound will be played also telling the user that a new radio message was received).These messages are not saved and you cannot review prior ones.Depending upon how the options file is setup time compression can be set to 1 when a radio message is displayed.The sound(s) played when a radio message is received can be changed to German voices by enabling the add-on mod 'Radio_Messages_1_2_0_German_Voices' after this one.The campaign radio messages are only available when a campaign game is being played (will not be available in Historic missions)The radio messages are available at any time (campaign or historic mission)This mod is to be used in conjunction with Trevally's Campaign Radio Messages for OH IIFor the campaign radio messages or any other mod that utilizes my radio message layout and formatThis will show when a radio message is received:Ruby2000's German translations of the radio messages for MO can be used with this.V1.1.0 - added standard radio messages abilityV1.2.0 - folder structure for sounds changed so as mod can pick a random sound from the folder when neededIntelligent Random AI (IRAI) for SH5 by TheDarkWraithYOU HAVE TO BE PATCHED TO v1.2 OF THE GAME!!!The changes made to the. Note: tails will still be displayed!This will remove the tails off of the 'ghost' contacts. NO contacts will be displayed on the maps.Removes tails from contacts thus you can't tell what direction they are heading by looking at the maps.You will not pickup hydrophone contacts unless you are at least ~9m depthNo_Hydrophone_On_Surface_No_Aircraft_Spotting -You will not pickup hydrophone contacts unless you are at least ~9m depth.Also disables the ability of your crew to spot aircraft when submerged.All the units (except aircraft) on the map will use the same shape (resembles star of david)When you drag a waypoint there are 'ghost' contacts that show on the maps.This will remove the colors of those 'ghost' contact so you cannot discern whether they are friendly, neutral, or enemy.This will ensure they are not displayed. It is up to you to plot their positionsNo_contact_shapes_or_colors_no_contact_line -Removes all references to any contacts and removes the hydrophone contact line.

If they have bombs and/or torpedoes then they will come and attack you if you are detected. All airplanes have the ability to attack you now. The changes made to these files may not be used in any commercial application of any form without the express written permission of TheDarkWraith.This mod will bring new AI behavior to the aiplanes and ships in game.

steam silent hunter 5 mods

Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Select the 'MODS' folder and right click on it. Hunter-Killer groups are something to be weary of!!To install this mod correctly do the following:Navigate to where you unzipped the mod to and open it up. This ensures that the AI's behavior doesn't look like it's scripted at all.

It will continue to evolve as I learn more about the files and the game itself. Install this mod after his plane mod.NOTE: is this mod perfect? NO WAY. If you are using Wamphyri's Plane Mod you can also use this mod with it. Enable 'IRAI_0_0_30_ByTheDarkWraith' via JSGME (this assumes you setup JSGME to use the 'MODS' folder as default).

steam silent hunter 5 mods

I wasn't satisfied with the way the ship's AI was behaving - it appeared scripted. I was not cancelling the tactic if it wasn't able to continue - now it's cancelled when it needs to be cancelled- current ship commander's tactic is also cancelled when AI no longer detects you and they have 'lost' youV0.0.5 - adjusted AI visual sensitivity value in sim.cfg- adjusted AI Radar sensitivity value in sim.cfg- added some new tactics and roles to the shipsV0.0.7 - fixed bug of crew state staying in alert once the ship detects it's first contact- changed the implementation of some rolesV0.0.8 - added tactics for Hunter-Killer groups- convoys that have a contact detected less than CONVOY_CONTACT_TAKE_ACTION_DISTANCE will respond to the threat otherwise will ignore it- total rewrite of the AI files. Convoys are deadly now, it is advisable to run and hide when detected by escorts (or single warships for that matter)!- adjusted values in the sim.cfg and sensors.cfg filesV0.0.4 - tweaked values in sim.cfg file (noise value was raised from 0.26 to 0.33 - so noise has a bigger effect on the escorts ability to 'hear' you)- fixed bug of escort AI not assigned to ship commander's tactic unresponsive to convoy attacks- tweaked bombs and DC values to be more effective (deadlier)- escorts in convoy or lone warships will now attack any target they discover that's an enemy (including airplanes)- fixed bug of ship commander's current tactic not able to continue. Each state (except for abandon and surrender) has a sub-state based on the crew's AI level - poor, novice, competent, veteran, and eliteV0.0.3 - redid the ship's AI.

steam silent hunter 5 mods